Duties for Players, Starters, and Captains
As a member of our Teebirds Golf League, each of us has duties and responsibilities on days of play as:
- Players
- Starters
- Team Captains
Review the duties below. If you have questions, please talk to Wayne (shown right) who organizes the starters, and keeps up the list of duties for captains and players.
Player Duties
- Be present and ready to play 10 minutes before your scheduled tee time.
- Let us know by Monday of each week if you are not playing; if you must cancel at the last minute call the pro shop (see numbers below) to let us know or call or text one of the planning committee members.
- Play “ready golf” and keep up a good pace of play.
- Max score on a hole is double par: when you reach that, pick ball up.
- Alert your captain to birdies, eagles, chip in’s, long putts and drives, etc.
- Offer to keep score for your team with the Golf Genius app for your smartphone
- See the full TeeBirds Golf Rules for more details.
Starter Duties
All members offer at least once a year to be a starter. There's a signup sheet at the opening meeting each year. Don't be bashful, volunteer!
- Be at golf course ready to go 15 minutes before the first tee time.
- Check in golfers, make sure each group is ready to go on schedule.
- Adjust groups as needed for no shows and late shows.
- Make sure each team knows the game format for the day and any special “contests" added for the day’s game
- Starter will play in last group.
Captain Duties
- First person listed for a foursome is the captain
- Keep scores and turn in scores to the pro shop desk after the round.
- Find someone on your team to keep score with the Golf Genius app as well
- Clearly note any birdies, eagles, chip-in’s or other great shots on the score card.
- Keep track of any “special contest” scores for the day, e.g., fewest putts.
- In days with team play, coordinate team decisions.
- If fewer than 4 members in scramble, maintain the rotation order for extra shots.