Golf Game Formats & Challenges

GAME FORMATS

TEXAS SCRAMBLE

The team members select the best tee shot of the four, and ALL golfers then play their second shot from that location. After the second shot, again select the best location for all to play their third shots. Play is continued in this manner until the hole is completed. After the hole is completed, the team score is recorded and play continues. In a Texas Scramble, at least one drive of each member of the team must be used during the course of the round. Record which player's drive is used on each hole.

  • With a 3-person team in a four-person Scramble, rotate each team member hitting a 4th shot. 
  • With a 5-person team with a four-person Scramble, rotate team members ABCDE laying out for each shot on a hole; carry the rotation through to the next hole (for example for players ABCDE on a par 4 hole in regulation, player A lays out on the drive, B on the next shot, C on the first putt, D for the second putt, and then E lays out on the drive for the next hole, then ABCD and E continue in rotation.)

BRAMBLE formerly called a “SHAMBLE"

  • The TeeBird version of Brambles combines a Texas Scramble with individual play with the format changing depending on par for the hole:
  • On Par 3's & 4’s: All players hit own drive, take best position of group, then play their own ball individually for rest of hole.
  • On Par 5’s: Play best position for first TWO balls, then play individually from there. 
  • With a 3-person team in a four-person Bramble, rotate each team member hitting a second drive. 
  • With a 5-person team in a four-person Bramble, rotate each team member laying out for a drive then the captain picks the person to layout on the 9th hole.

INDIVIDUAL PLAY  TeeBirds PAR-3 Challenge

  • Everyone plays their own ball and score is per individual.  Traditionally Teebirds play from the most forward, red tees, men and women
  • Par-3 Play:  Same as individual play, but everyone tees off from the 150 yard marker and keeps their individual score on all holes except the normal par-3 holes (#4 and #7).  On the normal par-3 holes, play from the red tee markers.
  • Play on all holes, except #4 and #7 from the 150 yard marker.  For example, on Hole 1, find the 150 yard marker and hit your first shot within one club length of the 150-yard marker (on a line parallel to and no closer to the pin) .
  • Total score is 27 or par 3 on every hole.

 

GAME CHALLENGES

BEST TEAM SCORE

On any shamble or individual play, sum up the best two scores on each hole for a “Team Score” along with individual scores.

HIGH FIVE’s (add on)

High Five’s is a fun way to reward drives in the fairway and fewest putts in one score.  Here is how works:

  • On any hole, if a golfer puts their drive in the fairway they start with 5 high-five points for that hole
  • Then, that player subtracts 1 point from the 5 for the number of putts they make on that hole
  • Record that number as their High Five score for that hole.

Example 1:  Your drive is in the fairway (5 points).  You two putt, so your High Five points is 3 (5 - 2)
Example 2:  Your drive is in the fairway (5 points).  You chip in off the green for 0 putts.  Your High-Five score is 5.
Example 3:  My drive isn’t in the fairway (0 points) on that hole.

BINGO-BANGO-BONGO (add on, only for Individual Play)

Bingo-Bangs-Bongo (BBB) is a points-based game that can be played by any number of golfers within a foursome or threesome during individual play: 

NOTE! With B-B-B teams must play furthest-player’s ball from the hole plays first from drive to hole on the green.  Do not play ready-golf!

In BBB, three types of achievements are rewarded with a point on each hole. Caution:  When playing this game, it is important to follow the rule of golf that the player away, furthest from the hole, plays first (not "ready golf" as the Teebirds usually play).  Tap-ins out of turn don't count.  Ties for any given point result in splitting that point (a half-point for a 2-way tie, third-point for a 3-way tie, quarter-point for a 4 way tie). The captain of the team settles ties and applying the BBB rules. Add up the points at the end of the game, and high points wins. 

1.  BINGO:  First player in a group to get a ball on the green gets a point (1 point)

2.  BANGO: The player in the group whose ball is closest to the pin once all balls are on the green gets a point (1 point).

3.  BONGO:  The player in the group who is first to hole out gets a point (point).


TEEBIRDS YARD-OF-FREE PUTTS (add on)

Each player receives a yard of free putts to be used during your round.  You will receive a paper tape yard stick (“tape”).  You can use this as following during your round.  PLEASE DO NOT LITTER THE COURSE WITH THE PAPER TAPE! 

  • The tape can be used to finish off a putt that didn't make it to the hole without counting a stroke.
  • The tape can be used to get your ball on the green closer to the hole without counting a stroke, then finish the putt for a stroke that counts.
  • Measure the distance from the ball to the edge of the cup or from the ball to as close to the hole as the tape permits. Tear off that amount of tape.
  • The key is to strategically use your tape through out the round until your yard of putts is used up. When you’ve used up all the tape the free putts are gone.
  • For example:  You’ve made a wonderful lag putt but came up just 3 inches short of the hole.  You are now laying 5 on a par 5 and risk making a 6.  Measure the distance and tear that distance off of the tape. The distance counts as a free putt into the hole and you score your 5!  
  • Put the torn piece anywhere but NOT on the green or course please!  Pocket, trashcan, golf bag, chew and swallow it if you need protein ☺. 


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